Faiths of Eberron () – Many Faiths, Many Truths In the world of Eberron, the reality of the gods depends on the belief of the followers. Contr. Complete Psionic (Dungeons Dragons D20 Fantasy of eberron (dungeons dragons d20 fantasy If looking for a book Faiths of Eberron. Complete list of all D&D spells, rulebooks, feats, classes and more!.
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As a result, clerics have no alignment restrictions whatsoever. One well-known example of such a cleric is the de facto ruler of ThraneHigh Cardinal Krozen, who is lawful evil. The cult’s domains are Death, Evil, Law and Necromancy, and the favored weapon is the dagger. The Silver Flame is a disembodied lawful good force associated with a former mortal woman and paladin of Dol Arrah named Tira Miron, who merged with a silvery pillar of fire and a Couatl approximately years ago. Faiths of Eberron Abbreviation: Thus, a cleric of the Silver Flame might be greedy or corrupt, or perhaps loyal to the church but willing eberrn torture and kill in the interest of the “greater good”.
Most followers worship the Host as a whole, offering prayers to different deities in different situations.
Religions of Eberron – Wikipedia
The Undying Court is a neutral good pantheon of ancient deathless elves animated by positive energy. Dragonlance Forgotten Realms Greyhawk Ravenloft. Terms and Conditions for Non-Human Visitors.
The Dark Six are worshipped by criminals, outcasts, and various monsters. After the good Quori were driven from Dal Quor into the bodies of the monks of Adar, Taratai and her followers continued to practice the Path of Light.
The Blood of Vol is a lawful evil cult that reveres the ancient traditions of the elven line of Vol. Divine magic, however, clearly exists and most people believe it originates from the gods.
DnD-Eberron – Faiths of Eberron.pdf
The Path of Light was first developed by the de facto “mother” of the kalashtar, known as Taratai. They invoke negative energy and manipulate bloodlines to achieve their goals.
With enough good acts and obedience, a person can ascend to join these ffaiths. Views Read Edit View history. In the world of Eberron, the reality of the gods depends on the belief of the followers.
Spells in Faiths of Eberron – D&D Tools
The Tairnadal believe that these warrior ancestors, known as Spirits of the Past, can live again in the present if their deeds are recreated. Many paladins belong to the faith and archery is a traditionally important discipline.
This page was last edited on 14 Mayat The Sovereign Host is the most commonly worshipped pantheon of deities in Khorvaire. However, Taratai was inherently good, unlike her brethren, and felt at odds with the age into which she was created.
In Tairnadal religion, each elf is duty-bound to honor and emulate his or her patron ancestor.
Most followers are psions and psychic warriorsseeking to perfect themselves through meditation and communing with the light. The Genie’s Curse Birthright: The Cults of eberrron Dragon Below are a diverse group of generally neutral evil sects that revere the power of Khyberthe underground world.
Though not a formalized church, almost all Vulkoori drow in Xen’drik worship Vulkoor, the scorpion god.
Faiths of Eberron
Wake of the Ravager Dark Sun Online: The elves of Aerenal seek their counsel and petition their favor. It is often considered improper to refer to her as d’Vol, since the convention of using the honorific d’ was not established until after House Vol was destroyed.
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The templars are the warriors and exorcists, in charge of protecting the church by means of arms and spells. Furthermore, unlike other settings, the gods neither walk the earth, nor can be visited by means of planar travel. The Path of Light was developed as a series of actions that, she believed, would accelerate this process. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power.
The Dark Six are deities cast out of the Sovereign Host because of their evil ways. The Path of Inspiration is lawful neutralas its practitioners and goals are not inherently evil.
However, all of Taratai’s descendants sacrificed fziths to create the Shroud, a great magical creation that protects Adar from the Inspired and agents of the Dreaming Dark; it is unknown if she still exists, and if so, in what form. The domains of the deity are Exorcism, Good, Law and Protection, and its favored weapon is the longbow.
Clerics are often devoted to the entire pantheon instead of a specific patron deity.